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Using psid bruteforce savedata
Using psid bruteforce savedata




  1. #USING PSID BRUTEFORCE SAVEDATA PS3#
  2. #USING PSID BRUTEFORCE SAVEDATA PSP#

So please, if you want to get an IDPS from your console then do it as fast as possible because I think this method won’t work in the nearly future. It can be used to steal other people’s IDPS if you have an access to their consoles.Īnd it seems that this is the only method of getting ConsoleId without using hardware solutions on the moment.

using psid bruteforce savedata

  • A big company will fix it in the next firmwares.
  • However there are several cons about releasing: It can be used on OFW/CFW firmware and you don’t need any additional software/hardware installed on your PS3.

    #USING PSID BRUTEFORCE SAVEDATA PS3#

    PSN idpstealer (patched since FW 4.70 and deprecated since ps3exploit) įrom flatz: Privet, PS3 fans! Once KaKaRoTo published his backup tool I’ve decided to bring a way of getting a Console ID (IDPS) to the community. ?It can also be found in registry/application_persistent file inside playstation Store folder (as DeviceID)?

  • 13th, 14th, 15th, 16th: per console identifyer ? a hash / encryption of previous bytes ? encrypted timestamp ?.
  • 11th and 12th: (0xFF 0xFF in the Dummy Reference Tool IDPS).
  • Second nibble values: too random to find a pattern.
  • #USING PSID BRUTEFORCE SAVEDATA PSP#

  • 10th byte (seems to be a counter, biggest value found 0x22), 0x40 in the Dummy PSP IDPS, 0xFF in the Dummy Reference Tool IDPS.
  • Second nibble values: 0, or 4, 3 in the Dummy Reference Tool IDPS.
  • Chasis check speculation (bytes 9th and 10th):.
  • We clearly see that most of PS3 models released at the same period have the same Chassis Check, and that the more the console is released late, the more high the Chassis Check is.

    using psid bruteforce savedata

  • 0xF4 > 2 gives 61 <- that's an exception, found in refurbished PS3.
  • using psid bruteforce savedata

    Remaining bytes seam to be an identifier generated from some per console data (Internal:Product Code) (Internal: Product Sub Code)ħth and 8th byte represent Product Sub Codeġ0th byte represents an unknown model identifier The IDPS is a sequence of bytes which is used as a unical per-console Identifier. 3.3.1 idpstealer (patched since FW 4.70 and deprecated since ps3exploit).






    Using psid bruteforce savedata